inverse() const | ork::quat< type > | [inline] |
length() const | ork::quat< type > | [inline] |
normalize() const | ork::quat< type > | [inline] |
operator*(const quat &a) const | ork::quat< type > | [inline] |
operator*(const vec3< type > &a) const | ork::quat< type > | [inline] |
operator*=(const quat &a) | ork::quat< type > | [inline] |
quat() | ork::quat< type > | [inline] |
quat(type x, type y, type z, type w) | ork::quat< type > | [inline] |
quat(const type v[4]) | ork::quat< type > | [inline] |
quat(const quat &v) | ork::quat< type > | [inline] |
quat(const vec3< type > &axis, type angle) | ork::quat< type > | [inline] |
quat(const vec3< type > &to, const vec3< type > &from) | ork::quat< type > | [inline] |
toMat3() const | ork::quat< type > | [inline] |
toMat4() const | ork::quat< type > | [inline] |
w | ork::quat< type > | |
x | ork::quat< type > | |
y | ork::quat< type > | |
z | ork::quat< type > |