edit(const vector< vec4d > &strokes)=0 | proland::Editor | [pure virtual] |
getBrushColor()=0 | proland::Editor | [pure virtual] |
getTerrain()=0 | proland::Editor | [pure virtual] |
getTerrainNode()=0 | proland::Editor | [pure virtual] |
setPencil(const vec4f &pencil, const vec4f &brushColor, bool paint)=0 | proland::Editor | [pure virtual] |
update()=0 | proland::Editor | [pure virtual] |