A framebuffer attachment specification. More...
#include <SetTargetTask.h>
Public Attributes | |
BufferId | buffer |
A framebuffer attachment point. | |
QualifiedName | texture |
The texture to be attached to buffer. | |
int | level |
The mipmap level of texture to be attached. | |
int | layer |
The layer, z slice or cube face of texture to be attached. |
A framebuffer attachment specification.
BufferId ork::SetTargetTask::Target::buffer |
A framebuffer attachment point.
The layer, z slice or cube face of texture to be attached.
The mipmap level of texture to be attached.
QualifiedName ork::SetTargetTask::Target::texture |
The texture to be attached to buffer.
Each texture is specified by a "node.uniform" or "node.module:uniform" qualified name. The first part specifies the scene node that contains the texture. The second part specifies the name of the uniform that refers to the texture (either directly or via a module).