proland::AnimatedPerlinWaveTile | WaveTile are Texture used to advect rivers normal |
proland::HydroFlowTile::DistCell | Contains distances to each bank and river axis at a given coordinate in this HydroFlowTile |
proland::DrawRiversTask | This class is used to draw multi-resolution Animated Rivers as described in Qizhi Yu's Thesis [Models of Animated Rivers for the Interactive Exploration of Landscapes - November 2008] |
proland::HydroCurve | A Curve with additional, river specific data |
proland::HydroFlowProducer | Produces the required HydroFlowData for a given tile at a given level |
proland::HydroFlowTile | Acceleration data structure used to compute distance to various banks and determine potential values at banks |
proland::HydroGraph | A Graph with additional, river specific data |
proland::HydroGraphFactory | A GraphProducer::GraphFactory that creates HydroGraph |
proland::LazyHydroCurve | A HydroCurve with lazy loading behavior |
proland::LazyHydroGraph | A HydroGraph with lazy loading behavior |
proland::LazyHydroGraphFactory | A GraphProducer::GraphFactory that creates LazyHydroGraph |
proland::AnimatedPerlinWaveTile::Noise | 3D Noise generator |
proland::PerlinWaveTile::Noise | 2D Noise generator |
proland::PerlinWaveTile | WaveTile are Texture used to advect rivers normal |
proland::HydroFlowProducer::RiverMargin | A Margin adapted for river graphs |
proland::UpdateRiversTask::TerrainInfo | Information about a terrainNode, such as the corresponding particleProducer, elevation cache, display informations etc |
proland::DrawRiversTask::TerrainInfo | Information about a terrainNode, such as the corresponding particleProducer, elevation cache, display informations etc |
proland::UpdateRiversTask::TileInfo | Information about a Tile, such as the terrain it belongs to, its coordinates etc |
proland::TweakRivers | A TweakBarHandler to control rivers rendering and animation |
proland::UpdateRiversTask | This class is used to draw multi-resolution Animated Rivers as described in Qizhi Yu's Thesis [Models of Animated Rivers for the Interactive Exploration of Landscapes - November 2008] |
proland::WaveTile | WaveTile are Texture used to advect rivers normal |