Information about a terrainNode, such as the corresponding particleProducer, elevation cache, display informations etc. More...
#include <DrawRiversTask.h>
Public Attributes | |
int | id |
Id of this terrain. | |
ptr< SceneNode > | tn |
SceneNode (terrainNode + texture caches). | |
ptr< TerrainNode > | t |
TerrainNode of the terrain. | |
ptr< TileProducer > | flows |
FlowData Factory. |
Information about a terrainNode, such as the corresponding particleProducer, elevation cache, display informations etc.
ptr<TileProducer> proland::DrawRiversTask::TerrainInfo::flows |
FlowData Factory.
Id of this terrain.
ptr<TerrainNode> proland::DrawRiversTask::TerrainInfo::t |
TerrainNode of the terrain.
ptr<SceneNode> proland::DrawRiversTask::TerrainInfo::tn |
SceneNode (terrainNode + texture caches).